Haxe Game Development Essentials by Jeremy McCurdy
- Haxe Game Development Essentials
- Jeremy McCurdy
- Page: 148
- Format: pdf, ePub, mobi, fb2
- ISBN: 9781785289781
- Publisher: Packt Publishing, Limited
Ebooks download online Haxe Game Development Essentials
Haxe is a powerful and high-level multi-platform language that's incredibly easy to learn. Used by thousands of developers and many high-profile companies, Haxe is quickly emerging as a forerunner in the area of cross-platform programming. OpenFL builds on top of Haxe to make developing for multiple platforms quick and painless. HaxeFlixel provides you with the tools you need to build amazing 2D games easier than ever before. Cross-platform development has been supercharged using the Haxe programming language, making it increasingly easy and hassle-free to develop multi-platform games. If you've programmed games before and want to learn out how to deliver games across multiple platforms, or develop games faster, then Haxe Game Development Essentials is the book for you. It starts by showing you how to set up your development environment, then running you through some Haxe language fundamentals, and finally taking you through the process of programming a game from start to finish. You will learn how to create a side scrolling shooter game using HaxeFlixel. Next you will learn to enhance the game with new gameplay features, user interfaces, animations, sound, and configuration files to make your game expandable. Once your game is built and ready, you will learn how to deploy it to web, Android, iOS, and desktop systems. By the end of this book, you will be confident about creating multi-platform games using Haxe, OpenFL, and HaxeFlixel in a faster and easier way.
Chapter 2: Cross-platform Development – Build Once, Deploy
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At the end, you will have a bunch of your game objects with their physics shapes properly attached on your screen. Haxe Game Development Essentials.
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The haXe compiler does not directly manage that, but there are several tools that can be used to do it, such as the Unity Game Development Essentials.
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Being Cross-platform with haXe written by Benjamin Dasnois: one of the many articles from Packt Libgdx Cross-platform Game Development Cookbook.
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